An uncannily accurate representation of my work process.
Further to a question posted in the comments by Kelvin Green ("Kelvin, a name derived from the old English word for 'shameless instigator and causer of trouble'."):
If you rewrote Mythus so that it said what it needed to say and nothing more -- and putting aside any attempt to make it fun and playable -- to how many pages, would you say, could a ruthless editor reduce it?
I initially thought the answer was 16 pages. It turns out that -- at least for Mythus Prime -- the answer is actually one single solitary page (plus about 1/4 page of setting material).
For those few who might be interested I hereby present the world's first super-condensed (and, AFAIK, only) Mythus retro-clone:
A one-page fantasy RPG
(inspired by Dangerous Journeys Mythus
by Gary Gygax and Dave Newton)
And, for further delectation of the loyal, Mythus-loving readership:
A one-page supplement of
GM pointers and setting material
for Django's Gurnery
Thoughts? Opinions? Demands that I rein in my tendencies to grandiloquent verbosity at the expense of rules clarity?
Note: Last modified 28th March