Showing posts with label we hate your money. Show all posts
Showing posts with label we hate your money. Show all posts

Saturday, 31 March 2012

Stop Acting Dead*

Warning: content-free opinion piece on Teh Industry and Its Woes follows. 

* Acting dead: a Bruce Sterling coinage that means "...being irrationally averse to spending money where it matters, in a misguided attempt to “save” money to the point that the behavior paralyzes you." (source)


Doing a little window-shopping on ebay, amazon, etc. recently, I noticed the prices that old D&D books can potentially command in the second-hand market:

£60 for a "buy it now" BECMI Rules Cyclopedia,
£70 for a Champions of Mystara boxed set,
£99.99 for a used copy of X10 Red Arrow, Black Shield,
£104 for a copy of T1-4 Temple of Elemental Evil!

Call me an old skinflint - but even with the value of money being what is it today - those are crazy prices for decades-old second-hand books.

And then it occurred to me - once again, and with renewed force - that the company which currently owns the rights to the D&D brand name and to nigh-on 40 years of archive material, are being fools to themselves by not supplying the market demand embodied in these numbers.

The plain fact is that a lot of the people interested in 'the old stuff' are simply not going to buy the shiny new One Game to Rule Them All currently being developed. Chances are that said shiny new toy won't offer the kind of gamer who like out-of-distro games anything that they want or need. These long-standing participants in D&D-as-hobby want support for the games they play; not another New Coke experience. The occasional fake scarcity sop to the alienated base fools no-one.

It's a dazzlingly simple equation:
  • There are people out there who have money - real money - to spend on their gaming. Some of these people will provably put $1,000 dollars or more behind a project they believe in.
  • WOTC own a great swathe of out-of-print IP of proven value.
  • Technologies to put this out-of-print product into the hand of paying customers at little up-front cost to the company actually exist.

Yes, I know that that the HASBRO/WOTC coprophage corporate department consider the internet beyond their walled garden to be the source of all evil. And that they look on pdfs as naught but a license to steal. But the market has shown (again and again and yet again) that people will pay real hard-earned cash to have physical access to Not Brand X approximations of the buried treasures gathering dust in WOTC's hoard. Heck, D&D4E's biggest competitor product was a retro-clone.

This is the second decade of the 21st century and - thanks to the internet, and a lot of very clever technologies being developed by some very clever people - the genie of abundance is out of the bottle. Torrents, print-on-demand, ebook readers, tablet computers, and honest-to-goodness freaking replicators are things that exist in the real world. Last spiteful thrashings of broadcast monoculture dinosaurs notwithstanding, ETEWAF (Everything That Ever Was - Available Forever) is practically within our grasp as a culture.

A sane corporate strategy would acknowledge that we are no longer living in the 1950s and would exploit the potential of these new technologies to give the punters what they want. To do otherwise is to set yourself up as a future case study, rather than a viable business.

A company could potentially make a lot of money supplying pent-up demand for their archival material, rather than insisting that their (stubborn, willful, famously unappeasable) hobbyist market consume the latest de haut en bas brainwave from the bunker. This applies to the movie industry, the music industry, the games industry: any business where the main product is brain fodder rather than physical products.

Making money off Classic D&D is - or should be - a trivial problem in 2012:
  • WOTC already owns the content (art, text and trade dress).
  • Half-decent layout monkeys are cheaper - and work quicker -  than game designers.
  • Print-on-demand obviates the problem of unsold stock.
  • Even in a world of free, people will happily pay for stuff they want.

WOTC is in the 'selling D&D' business. All that old out-of-print stuff in their archives - OD&D, B/X, BECMI, AD&D: it's all D&D! Is there no-one in the Renton silo who can work out that the necessary "2. ???" that leads to "3. Profit!" is something different from the tactic they already tried - with dubious success - in 2008 and 2010?

Tl;DR: WOTC needs to stop acting dead and start acting like a 21st century company. Fr Dave makes a similar case in more measured, less grandly sweeping terms.

Edit (2nd April 2012): So Wizards only went and hired odd-but-lovable Zak S (Vornheim, DNDWPS, you may have heard of him) as some sort of consultant/alpha-tester/ambassador to the hobbyist diaspora. This could be awesome if they don't screw it up.

Thursday, 3 December 2009

Auctions, or "What you want for it?" "What you got?"

I've been watching “Deadwood” and reading up on the South African diamond rush recently. People in boomtowns were often cash rich, but they blew through this windfall wealth at an accelerated rate, living the high life and paying wildly inflated prices for the simplest of necessities. The applicability of these violent boomtown settings to traditional D&D is so obvious as to need no further context.

I'm not suggesting adding a sliding scale price system to LL (although a simple one would show why all those poor, put upon merchants on the RETs actually bother carting stuff hither and yon...), or even - Gygax forbid! - exhaustive price-adjusted trade tables (pace Alexius of Tao of D&D), I'm mainly interested in this for the purposes of varying the value of objects looted from the dungeon.

It's a bit of a pet peeve of mine that one-of-a-kind dungeon goods are given a flat value of "blah many gp". Sure, it KISSes things, but it hardly reflects the chaotic "easy come, easy go" life of an adventurer. So, stealing a little from GW’s “Mordheim” (a game I love for being grimy, mercenary, and oh-so-D&D) I propose Random Value objets d'art.

Instead of listing a golden chalice as being worth 500gp, said item might have a random value of 2d8x50gp, with the specific price only being determined when the chalice is actually sold on. (note: using a 2dX bell curve keeps the probable resale value near the centre of the range, but allows for occasional wacky variation to reflect the vagaries of the market)

In the Dungeon
Just pop the description, weight and random value on a card and toss it to the players. How can they be expected to know the random value? Well, the Dwarf or *cough* Scout character does a thumbnail appraisal on the spot, of course. Yon guesstimate will do until it comes time to sell the gaudy trinket on.

At the Auction House
The kind of ancient and exotic curios recovered from dungeons have a specialised and limited market. Although many people desire them, only a select few have the ready cash on hand to purchase adventurers' loot. And a small, specialist market is glutted fast. At auction (what, did you think these things were hocked to the local blacksmith or something?) you'll get full price for the initial lot offered, then -20% for each successive lot sold. When a multiplier of x0gp (-100%) is reached the local antiquities market is saturated and no further goods can be sold for a worthwhile price.

E.g.: each lot of goods on offer has 2d6x50gp resale value. Lot 1 sells for full price. Lot 2 for 2d6x40, lot 3 for 2d6x30, etc…

Note: the DM only rolls for the item’s ~actual~ value when the lot is finally auctioned. Up until then only a rough idea of the resale value (the possible range of values) is possible.

Going back to the dungeon and gathering more loot resets the local auction price. While the PCs are off exploring, killing and stealing local buyers are busy replenishing their purses by selling on their new acquisitions, extending lines of credit, writing excitable letters to their business partners, and squabbling with the new sharks entering the bidding pool. All sales are final (barring the old standby of stealing goods back from the buyer).

Bright Lights, Big City
Market value of objet d’art is more stable in larger settlements. More money is chasing the same goods (less bid depreciation), but some of this larger pool of potential buyers will have their eyes only on specific lots (offsetting potential bid inflation). My KISS rule of thumb is that these factors cancel one another out.

Towns & Cities, and their impermanent counterparts Caravans and Trade Fairs, lose resale value more slowly than do boomtown adventureburgs. They lose only -15% and -10% value for each successive lot. This gives adventurers a reason to travel to the big city (you can't offload that big score in Hicksville), and to treat merchant caravans as something other than wandering piggy banks.

Lot
Ad'burg
Town or
Merchant Caravan
City or
Trade Fair

1stx100%x100%x100%
2nd x80%x85%x90%
3rdx60%x70%x80%
4thx40%x55%x70%
5thx20%x40%x60%
6thx0%x25%x50%
7th - x10%x40%
8th - x0%x30%
etc... - - etc...


(Optional Rules)
  • Paying for an appraiser (price?) allows a re-roll of the lowest die when determining auction value. The re-roll stands in all cases.
  • Pawnbrokers, fences, kopje wallopers and other shady bottom feeders will buy up excess objet d'art in a glutted market, but will offer only 1d6x5% of the rolled value (rolled per lot). It’s better than nothing, but not by much...
Value by Weight
Sometimes, particularly when the market is already glutted by an embarrassment of riches, it'll be worth breaking objet d'art down for their bullion value. As seen in that masterful study of historically accurate high medieval chivalry "Knight's Tale", you simply knock a chunk off the item and sell it on as gold, silver or whatever, losing the value added of the workmanship. The DM will probably be able to pull a price out of his butt for this, but don’t expect to get more than 10+1d10% of the objet d’arts full auction value as a bullion price.

The Wider World
Normal farming and fishing villages, or logging or mining camps, have no interest in dungeon-derived objet d'arts. Quite apart from the fact that the entire village is probably worth about the same as the goods on offer, what good will these fancy toys do a bunch of turnip farmers over a hard winter? If anything they're just going to attract the cupidity of bandits, monsters or other adventurers.

Adventureburgs are atypical of settlements of their size in that they are single industry boomtowns, that industry being the re-supply, entertainment and general mulcting of the walking goldmine that is a party of successful dungeon crawlers.

edit: little bit of editing and tidying

Tuesday, 7 April 2009

WOTC Poison the pdf Well


In a move of breath-taking moronism WOTC have pulled all their pdfs from online stores.
(source: Paizo, PRG.net, WOTC forums discuss this)

I initially thought this latest let's-shoot-ourselves-in-the-foot-for-Great-Justice move was a late April Fools joke. It would appear not.

One of the few sane things WOTC did in recent years was making old edition D&D material available cheaply and legally. It was a perfect example of why both the internet, and Smithian enlightened self-interest, are "A Good Thing" (pace Sellar & Yateman):

More money for WOTC, more game for customers; everyone won!

But it looks like the above was too complex an equation for the beancounters. So the orders went forth to poison the well from a moronic combination of spite and misdirected greed ("But hey, you can still buy 4E...and pay us monthly for D&D Insider. That's just as good, right? Herp derp."). Yeah, that'll totally work; because cutting off the only legal source of material makes that material wholly unavailable in an era of copy/paste and file sharing protocols.

I imagine the decision-making process went something like this:

Scene: WOTC HQ, Interior, Daytime.

WOTC pointy-haired boss: "Times are hard and money is tight. People are pirating pdfs and that costs us money. We'll have to strangle this piracy at source. Suggestions?"

WOTC minion 1: "Shut down the legal downloads operation."

WOTC minion 2: "Yeah, that'll larn them dirty thieves!

WOTC pointy-haired boss: "Excellent. Make it so!"

WOTC codemonkey: "Oook ook ak ook EEEEEK!"

[WOTC Codemonkey flings poop, spams Ctrl+X]

WOTC pointy-haired boss: "Our troubles are at an end gentlenerds."

The Internet: [censorship = damage. Route around] "lulz @ wotc. torrentz plz"

WOTC (all): *Doh!*

As for the promise of a 'new improved' WOTC downloads site: {bizarro} That'll work so well. I mean, look at WOTC's impeccable track record in online service provision.{/bizarro} Stick to making pretty cards lads; it's all you were ever good at. Leave the complex computer stuff to the clever people who actually understand computers... and rational business decisions... and internet sales...

WOTC business decisions recently are like watching a bunch of drunken chimps crash an Aston Martin in slow motion: simultaneously sad and hilarious. All we need is "Yackety Sax" as the soundtrack.

This story in one picture:
*click* "Gate locked sir."

edit: In light of WotCs forthcoming release schedule - notably the promise/threat of "Dark Sun" novel re-releases - I'm wondering if this sudden decision to hoard their old IP like a miser does his gold isn't actually part of WOTC's latest hare-brained marketing strategy. Why go to the risk and expense of trying to make something new when you can just strip mine and 're-imagine' an old success? It works for Hollywood...

re-edit: Even the non-gamer tech press think WOTC have been huffing the gas a little too hard.
Related Posts Plugin for WordPress, Blogger...