Retro-Clones (incomplete list*)
- OD&D (via Swords and Wizardry): Declare Spells > Initiative > Winners' Actions (spells, missiles, etc.) > Losers' actions > Held Actions.
- OD&D (Judges Guild Ready Ref. Sheets): Individual initiative determined by action/weapon, modified by Dexterity and movement speed.
- BD&D (via Labyrinth Lord): Initiative > winning side Move, Shoot, Spells, Melee > losing side Move, Shoot, Spells, Melee.
- AD&D (via OSRIC): some wild-eyed, complexity-fetishist individual initiative madness about tracking segments (or, as they're known in English, "seconds") within each combat round.
Further OD&D Variations
- OED: Initiative > Move, Shoot, Melee, Spells
- SSA: Initiative > Missiles, Move, Melee, Magic
- D20 System: Actions taken in individual initiative order.
- GURPS Goblins: first to say "I whack 'im!" strikes soonest.
- GW Mordheim: Initiative > Alternate turns (Move, Fire, Melee, Recovery).
- Legend of the Five Rings 1E: Initiative > Actions declared in reverse order (lowest first) > Actions taken in order (highest first) > Blood all up the walls.
Stuff I like right now:
- Team initiative (No Grandstanding!)
- The idea of both sides acting in the same phase (winner does A, loser does A, winner does B, loser does B, etc),
- The idea of people being pelted by arrows before they close to melee.
PS: 'initiative' is a bitch of a word to type...