Gronphs (aka Grey Tumblers)
No. Enc.: 1d4 (4d6)
Movement: 120' (40')
Armor Class: 5
Hit Dice: 12
Attacks: 1 trample
Hoard Class: none
Gronphs are large grey blobs of flesh and muscle 10-12' in diameter and weighing several tons. They have two small, heavily-lidded eyes, one set on either side of their bulk at what form their axle points when rolling, and wide toothless mouth that are used to suck up their fluid diet. They are omnivorous, with the fluids of their diet being either the soft tissues of those they crush, or the output of nutrient fountains in the Gearworks of the Vaults.
Thanks to their thick hide and pliant flesh (typified as "putty wrapped in elephant skin") Gronphs suffer only half damage from blunt force or crushing. When in close combat, enraged Gronphs invariably attempt to slam into their opponent, squashing them into nutritious paste. Thanks to their immense bulk these creatures have a +4 to their attack roll when attempting to trample an opponent that is human-sized or smaller.
Gronphs are of low intelligence - being about on a par with a particularly gormless dog - and are generally placid and inoffensive unless threatened or startled. When not being used as beasts of burden or as the motive force for treadmills, they tend to roll aimlessly around the Gearworks, eating, mating, lowing their mournful songs, and engaging in shoving contests. Gronphs have a tendency to hibernate in corridors (leaving only minimal clearance around them).
note: Gronphs are intended as part of the weird dungeon ecology of the Vaults. They were inspired by big grey rolling ball of crushing death from "Raiders" (to ask "Which Raiders?" at this juncture is to fail geekdom forever!), and by the Rollits from the Frank Herbert short story "A Matter of Traces". Their functional niche is to fulfil my requirement that there be big living roadblocks snoring and farting in the hallways of the mythic underworld (this is entirely necessary to the integrity of my overall creative vision :p ).