"Some say their wailing is the sound of the void between the worlds, and that they can suck out your soul. All we know is...they're called Ghistet."
No. Enc.: 1d4 (2d4)
Movement: 180' (60')
Armor Class: 4
Hit Dice: 5+1
Attacks: 2 (2 claws) + 1 (tongue)
Damage: 1-8/1-8 + special
Hoard Class: VI (X)
Ghistets are pasty-skinned quasi-humanoid predators of the depths. The hairless skin of a ghistet is almost rubbery in texture and exudes a reek like burning wire. Their elongated heads are dominated by a single lidless glistening black eye, and by a needle-toothed maw from which lolls the ghistet's freakishly long, barbed tongue. This warped parody of a face is flanked by a pair of large, back-to-front fan ears.
For all their unusual features ghistets have uncannily acute senses, being able to see in darkness (infravision 90') and hear even the slightest sound (never suprised). The constant keening and jabbering they make ensures that they themselves only surprise on a 1in6. This eldritch babbling causes confusion (as the spell) in all who fail their save vs. spells. Blocking the ears or deafness will lessen the effect, but does not obviate it entirely.
Ghistets have a squatting posture at rest, and use their powerful, double-kneed legs to move in great bounding leaps of uncanny precision and dexterity. Their twin toes are abnormally strong, able to bear the suspended weight of the creature at rest. This malignant race subsist on a diet of raw meat (preferably rotting), but happily supplement their necrotic feasts with the fluids and life energy leached from still-living prey. A ghistet which successfully lands both attacks with their paw-like, wickedly clawed hands on a single target gains an extra tongue attack at +2 to hit. This causes 2-12 points of damage, and the loss of one character level. Ghistets which have recently fed (50% chance) display uncanny abilities of gravity control. They are able to use levitate, slow, and hold person, each 3/day.
Each ghistet suffers under the effect of a personal taboo which they are entirely incapable of transgressing. This taboo is unique to each creature:
1 Fears the sound of ringing bells
2 Cannot climb or descend stairs
3 Is hypnotised by religious symbols
4 Is allergic to Halflings
5 Is compelled to break machinery
6 Cannot move in a particular cardinal direction
Whence the ghistet originate, and what hideous forces warped them so, is thankfully a mystery.