Just emerging from lurkitude to waffle about a small change to rules for charging with lances. This was inspired by Delta's notes on lancers as kinetic weapons and by the gift-that-keeps-on-giving that is the K.A.Pendragon RPG.
"I'm 9th level and right now my cat-bird
does more damage than me. Sad that."
does more damage than me. Sad that."
IMO a high-level griffon-mounted fighter should be doing bad-ass, thematically appropriate stuff like swooping down on his foe and stapling varlets to the ground St George-style.
Suggested changes:
- Movement stays as is.
- No change to weapon reach priority (lance and spear/polearm cancel each other's First Strike).
- Roll To Hit stays as is, at least for the mo'.
- Damage on a charge changed to 2x(d* + mount's HD), rather than 2x(d* + Str).
- Mounts make only 1 attack/round in melee. Usually a trample or hoof/claw attack.
* I always thought lance damage was a d8 in B/X D&D. It turns out that LL says d6 and BECMI says d10...
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Right. I shall now revert to my accustomed existence as the Drive-By Abuser ("Discussing D&D on the internet? Looks like it and all") of other peoples comment thread. ;)
Welcome back from the shadow land!
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