Friday, 12 August 2011

Puritans &... Pleistocene?

A half-formed thought inspired by notes on The New World for SBVD, by re-reading Marvel's 1601 comic, and by a thread at alternatehistory.com entitled No Megafauna Extinction (in between threads entitled "Cato's Cavalry" and "A Long and Flowing Whig" - those AH guys are nuts. Erudite, but nuts).

So Daniel Boone crossed into the bluegrass country of Kentuckee. 
Only to happen upon...


From the originating thread:

I see there being a market for Glyptotherium and D. clavicaudatus shells as curios in europe, along with Ivory, utterly massive furs, from Arctodus, Castoroides ohioensis and C. leiseyorum, and various fibers from all the different Camelids. F***! It'd be like a treasure trove for anyone stupid or desperate enough to try and set up shop there.

Hell, in the Caribbean, where things aren't as deadly, you've still got miniature ground sloths, Flightless Owls and rather interesting parrots (that might revive the fashion for parrots among the nobility back in Europe,) plus all the stuff that drove settlement IOTL.

We have scads of Pleistocene beasty stats in B/X; we have our grungy, low-powered D&D modcops; and between ckutalik's Hill Cantons Domain Game and Autarch's forthcoming ACKS we have our colony-builder systems. This is just crazy enough to work!

And lo! The gods did look upon the ravings of the fog-addled bogmonkey, and decreed that Mammoths and Muskets (or Brutes & Buckskins? or Settlers & Smilodons?) was a stupid idea, but one that might have legs, so don't knock it on the head just yet. :)

Edit: You know, I should probably split all this non-Vaults stuff off into another blog. Or would that just be annoying and fiddly?

Pic Source
Frank Frazetta (of course), found in the Comic Art Community Frazetta gallery.

Tuesday, 9 August 2011

[SBVD] Crime and Punishment



Note: the topicality of this post in the light of recent events in the UK is entirely accidental.

Sooner or later our brave heroes (such as they are) are going to fall afoul of the law (such as it is). Here are some half-formed thoughts on making their big day in court fittingly Kafkaesque and memorably unjust.

Detection and Detention
Thanks to the thieving antics of travelling vagabonds, gypsies and suchlike sturdy beggars (*cough* adventurers *cough*) outsiders are generally the first to fall under suspicion when a crime occurs. Many jurisdictions still hold to the old legal principle that if no one is punished for a detected crime then the elected headmen of the community are guilty of conspiracy with the criminals. This tends to concentrate the mind on finding anyone to punish, rather than the right person.

There are no police as we understand the term in the world of SBVD: no CID, no CSI, no Special Branch. There are civil watchmen and rural road wardens, but these are paramilitary peacekeeping organisations with no interest in helping recover your stolen purse. Privately hired watchmen are common in cities, but their effectiveness as deterrent to criminal activity is limited by the innate venality and cynicism of the breed. [1]

Unless someone is actually caught red handed and captured by an initial hue-and-cry [2] the best way to bring someone to trial is to either: 1) hunt them down yourself, or 2) hire a professional thief taker (prototypical bounty hunters and/or private detectives) to bring them in. Struggling artists and jobbing printers do a roaring trade in lurid Wanted! posters commissioned by clubs of vengeful private citizens.

1] Many (most?) private watch organisations are little more than local mafias operating on a "Shame if anything happened to your place..." protection racket basis.

2] This is the common term for the ever-present pitchfork-wielding mob in vigilante mode. The more archaic and formal term posse comitatis is used by highfalutin, la-di-da legal types.


Trial
Once captured, stripped of their goods and remanded into custody in the filthy local cells (save vs. poison or contract a random disease) a defendant will have to wait 1d20 days before being dragged before the beak. The concept of bail (remanding into the care of an appointed custodian) is gradually evolving in the cities.

The trial system in SBVD is archaic, arbitrary, chaotic and entirely dependent on how bored or dyspeptic the judge feels today. Half-forgotten centuries-old traditions and ridiculous practices are rife, and illogical - but procedurally correct and thus technically legal - decisions are the norm. Think in terms of the Red Queen’s Court in Alice in Wonderland, rather than the stately gravity of contemporary courtroom dramas.

Outrageous as it may seem to people raised under the aegis of Common Law, but the society of SBVD works on a quasi-European inquisitorial system of law. The magistrate hears the evidence he wants to hear, and then passes judgement based on his personal prejudices and/or knowledge of precedent and case law. Judges to the busy, important urban courts are appointed either by the civic council or Imperial decree, but many rural courts are still feudal, presided over by whatever semi-educated local toff feels like wearing the big wig for a while.

If a jury is convened to pass judgement (common in the big city, less so in the boondocks) they're more likely to be there to get out of the rain than to deliberate with wisdom and discretion. Most juries will either be prejudiced against the defendant ("He's in the dock; he must be guilty"), or liable to use the case to address longstanding local grievances ("Can't let rich toffs think they're above the law").

Travellers are warned that the old customs of trial by combat or ordeal are still on the books. These expedients are resorted to if the judge just can’t be bothered and fancies livening up proceedings with a bit of bloodshed.

The outcome of a trial can be decided either by GM fiat, or, more fittingly, by a 2d6 Reaction Roll:

2d6Result
2"Pass me the black cloth cap. I might be needing it..."
Found guilty. Punished with all the harshness and imagination the GM can muster.
3-5"Hand me that book, that I may throw it at the wretch."
Found guilty. Sentenced to something harsh and onerous, but usually non-fatal.
6-8"The court requires further evidence. Now, what's for lunch?"
Remanded in custody for another 1d10 days.
9-11"Not proven. Now stop wasting my time."
Let off with a warning to quit town/be on best behaviour.
12"This was obviously all a dreadful misunderstanding."
Exonerated with an apology and testimonial to good character signed by the judge.

If the GM desires, the following situational modifiers may adjust the reaction roll:

+1 for each that applies
Respectable defendant
You didn't do it
...and you have an alibi
You bribed the judge
Your lawyer is a shark
Minor offence

-1 for each that applies
Respectable victim
You did it
...and witnesses saw you
Hanging judge
Your lawyer is an idiot
Outrageous crime


What About My Defence?
Oh, the cost of hiring a lawyer? This is very much a "What you got?" situation, but most decent lawyers won’t get out of bed for less than 50GC/day. They’ll expect payment whether or not they get to present their evidence in your defence: lawyers might be venal, ethically flexible logic-choppers, but they’re not stupid.

In cases of trial by ordeal/combat a retained lawyer will offer advice on procedure, and the name of a good doctor or judicial protagonist (if required), but won’t waive his fee. ("It’s not my fault the judge decided to revive the ancient tradition of ‘trial by flaming tarred pants’ just for you. I recommend running for that pond over there as fast as you can...")

A word of warning about lawyers: watch out for the keen-eyed pro bono crusading ones out to make a name for themselves. Their grandstanding antics are just as likely to annoy the judge and get you hanged on a technicality as to get you off with a virtuoso display of logic and rhetoric. Young, fast and fiery are fine qualities in a racehorse, but less than ideal in an advocate.

Punishment
Judicial punishment is harsh, exemplary, and usually ironic in nature. Incarceration is rare and special, reserved for valuable hostages or those who someone with an oubliette wants lost and forgotten. Most punishment involves some form of violence, public humiliation or hard labour. Debtors are put to work in chain gangs; givers of short weight are forced to wear a locked cartwheel around their neck; thieves and fraudsters are fined and lose a finger; seditionists get their tongues clipped or their lips seared; rapists are castrated; grave robbers are buried alive; murderers get the rope or axe, or occasionally, a ‘Ketch Special’.

Public headsmen are a wickedly inventive breed, constantly in competition to produce the most interesting and spectacular forms of public execution. Throwing to the dogs has fallen out of fashion as cruel and barbaric; the current fad is a spectacularly pyrotechnic form of breaking on the wheel called 'the flaming Katrin'. Such spectaculars make a great day out for the whole family.

Exceptions to the Rule
There is no equality before the law in SBVD. Some people are simply above it; others aren’t even considered legal persons. In many jurisdictions a nobleman, wizard or clergyman can only be bought to book by his social peers. Yes, this means that the upper classes can literally get away with murder, so long as they don’t pick on anyone liable to arouse the sentiments of the mob. There are also places where serfs, foreigners and/or non-humans are considered legal minors or chattel, legally the responsibility of the respectable types they accompany.

Mutants, warlocks and the like rarely even get to trial: the angry mob tends to skip straight to punishment. Such cancers to the body politic commonly ‘die of injuries sustained resisting apprehension’. Creatures entirely outside society (NPC races like beastmen, orcs, giants, etc.) are deemed outlaw and thus fair game for anyone with the ability to take them down. You don’t bring an action for damages against a giant eating your sheep; you apply to the army, or that gang of passing heroes.

Pic Source: Breaking on the Wheel, courtesy of seiyaku.com

Sunday, 7 August 2011

[SBVD] Pretty Pictures Edition

Note your humble author in yellow

Sorry for the long silence: it's been all about Dark Heresy (using the RT/Necromunda-derived Book of the Arbitrator fan rules) around our way recently, and InquisiMunda - although fun - is Off Topic for a Classic D&D blog.

New and improved version of SBVD (ver0.3) uploaded. Thanks again for downloading, perusing, using and feeding back.

Tweaks include:

+ switched to pdf format.
+ prettificated with public domain pics.
+ Added Social Injustice rules.
+ Experimented with Drugs and Poisons.
+ Played with Madness.
+ Split off Encumbrance.
+ Acquired Retainers.
+ Dabbled in higher Magic.
+ Obsessed over Treasure.
+ Extended the Menagerie.
+ Opinionated waffle given free rein in the footnotes.

++ SBVD character sheet.

If interest is expressed I'm happy to reformat the game for the OSR's preferred Format of Awesome (A5, 8.5" x 5.5").

Possibly of interest to those who remember White Dwarf back when it was good: Gobbledegook skirmish game by Sean Patten. My impressions on a first read: lotsa zoggin' fun! Take a couple of minutes to look over his other homebrew games and his fantastic scenery collection (including "how to" guides).

Edit: also of possible interest. Noisms' dungeoneering dog breeds and dog quirks-and-traits table.

Pic Source: detail of "Landscape with Blind Orion Seeking the Sun" by Nicolas Poussin, courtesy of sightswithin.com

Monday, 11 July 2011

Games: Ruined by Gamers


Sorry in advance to post this unfocused, content-free rant in public. I just need to exorcise this in a place where people will understand my (temporary) disillusionment.

Played a game of vanilla Labyrinth Lord on Saturday with a couple of my regular group and a few casual gamer mates who'd expressed an interest.

Having an inkling of what I was in for (Saturday night pick-up game? Of course there'll be Monty Python quotes and "I attack the darkness!" antics) I printed some How To Play This Game sheets, shelved the Vaults for the night, and used Amityville Mike Curtis' Stonehell.

Pretty much bulletproof, right? I thought so.

How little I knew.

It was all kinds of not good.

I haven't seen such a car crash of a session since my teens. The level of play was appalling. I mean "Beavis and Butthead play D&D" low. And I wasn't gaming with BIFF from shop class; I was gaming with mature(?) people in their 20s and 30s.

They got through 5 rooms of section 1A of Stonehell in 3+1/2 hours.

One casual appeared to have screaming ADD and an inability to wait their turn. Another decided that a balloon of pikey cider was a perfect accompaniment to the game. One of the serious players was suffering from gamer's bored girlfriend. And the fourth player was just overwhelmed by the horror of what was going on around him and politely left early.
    Silly voices were persisted in beyond the bounds of good manners. Rules calls were argued. My GMing ability was called into question by people who don't even know which dice to throw. And then it all went PvP over an out-of-game inter-player argument.

    I am disappoint.

    "Your performing monkey has had QUITE ENOUGH!"

    Thursday, 7 July 2011

    [SBVD] Toffs and Toadys

    First off, thanks to everyone who posted about, tweeted, commented on and critiqued SBVD. Your time and effort are appreciated.

    Now content. Further to the posting of the Small But Vicious Dog draft earlier in the week, here's some stuff that occurred to me in light of feedback.

    Social Status

    Climbing to the top over a heap of looted bodies doesn’t just advance personal power; it also advances your place in society. Instead of representing vast disparities in clout and authority with higher character levels, here’s a fix inspired by the hilarious and under-rated GURPS Goblins sourcebook.

    These rules are entirely optional, and supersede the existing rule that The Gods Hate You! (see Resolution, p7) only where appropriate.

    The world of SBVD is hopelessly caste-ridden. The law is entirely weighted in favour of the rich and well bred (which is, of course, entirely as it should be; only a fool writes laws against his own interests), as are tax codes, military obligations and even social mores.  In civilised parts of the world it's still considered perfectly acceptable to roger the serving girls, or to viciously horsewhip insolent underlings (where 'insolent' = 'didn't avert his gaze quickly enough' or 'coughed in my presence').

    Social position affects all dice rolls made directly against a particular character. Hit rolls, Ability Score checks, Saving Throws; they’re all affected by the modifier given on the table below.

    Your PositionWhat Your Kind Do For a LivingMod.
    Highborn Titledtoffs, merchant princes, emissaries, etc.+3
    Pillars of SocietyBurghers, guild notables, Collegiate wizards, etc.+2
    Respectable TypesLawyers, physicians, priests, engineers, etc.+1
    People of the Middling SortApothecaries, initiates, roadwardens, etc.+0
    Humble FolkScribes, militia, peddlers, bounty hunters, etc.-2
    The Lowly Hoi PolloiPoor-but-honest farmers, ratcatchers, day labourers, etc.-4
    The Vile UnderclassThieves, gypsies, corpse pickers and similar.-6

    For example, if Reinhard the Ratcatcher decides to take his ratting shovel to Hans von Schnitzelgruber, Grand Duke of Burgdorf-Hossenpfeffer, he’s laying himself open to a world of hurt. All his rolls against the Duke will be at –4; all the Duke’s rolls against Reinhard will be at +3!

    Similar modifiers cancel each other out: the lowly batter one another on roughly even terms, as do the rich and powerful. So if Stinking Aggie the Puregrubber, doyenne of the Vile Underclass, decides to shiv Reinhard for his hard-earned loot she’ll suffer a net –2 to all rolls (6-4 being, yep, 2). Reinhard suffers no penalties beyond those the GM in his mercy and wisdom sees fit to inflict.

    Exactly how and why this works is something of a mystery: the general consensus is that it’s rather difficult to beat the crap out of someone while you're malnourished and/or busy doffing your cap. Either way, this rule prevents some dirty oiks with rusty knives and a plan from opportunistically assassinating the Kaiser.

    I am Huge of Moustache. You Must Obey!
    When a character is able to pull rank by virtue of position he may elect to use social clout in lieu of Fellowship. People might not respect the man, but they do respect the office. Likewise lowly characters attempting to wheedle their betters must use the lower of their social standing or Fellowship in reaction rolls.

    Pull Rank(high status vs. lower)= best of Fel mod. ~or~ Social Standing mod.
    Toadying(low status vs. higher)= worst of Fel mod. ~or~ ½ of Social Standing mod.

    Your Ways Are Strange And I Mock Them, Puny Weaky Man
    Relative status has no effect whatsoever on creatures that don’t respect social niceties. Grumblefimwanger the Giant doesn’t care if you’re a big noise socially: to him you’re just another uppity runt to be trampled. Nor are a gang of rampaging Beastmen likely to be awed into submission by your cultivated cut-glass accent and the exquisitely fashionable cut of your coat. Suchlike non-human yahoos should be taught respect the old fashioned way: cold steel, hot lead and arcane fire.

    The Greasy Pole: Gaining and Losing Status
    All 1st level characters start out in the hoi polloi (-4), rising in position through graft, backstabbing and low cunning. An adventurer claws his way into the ranks of the Humble Folk (-2) at level 2, and may pass as A Person of the Middling Sort (+0) at level 3. This ‘gentrification’ only applies if the character dresses and comports himself in a befitting manner; if he dresses and acts like a common thug, he will be treated as one.

    Adventurers may climb further in status through conspicuous consumption, politic toadying, bribery, largesse and charitable donations, but this is all considered tres nouveau. Real class, like good furniture, is inherited.

    Characters of any standing can fall into the Vile Underclass by acting in a despicable manner. The usual routes to infamy are 1) committing detected crime against people who actually matter, or 2) engaging in certain ‘untouchable’ trades. Recovery of lost caste - if possible at all - should be a long and torturous affair.

    --end--
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