tag:blogger.com,1999:blog-8346997917591558747.post80623922522683563..comments2024-03-13T23:09:50.841+00:00Comments on Vaults of Nagoh: Ascending Saves for Labyrinth LordChrishttp://www.blogger.com/profile/04072272223837426211noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8346997917591558747.post-44657038735204843652009-05-03T15:11:00.000+01:002009-05-03T15:11:00.000+01:00@Will: I can totally see where you're coming from ...<B>@Will:</B> I can totally see where you're coming from with the nostalgia, but the 5 save schema was a bugbear for me even back in the day. <br /><br />"Huh? But this (petrification, polymorph, wands, poison) can *be* a spell effect. How does this make sense?"<br /><br />Using a derivative of Dan's OED mechanic keeps the math roughly the same, and saves confusion for those of my players raised on the later editions.Chrishttps://www.blogger.com/profile/04072272223837426211noreply@blogger.comtag:blogger.com,1999:blog-8346997917591558747.post-2702925340486505852009-05-02T18:26:00.000+01:002009-05-02T18:26:00.000+01:00I could never do this. Looking at a character shee...I could never do this. Looking at a character sheet and seeing something that reminds me of 3E would be a constant downer.<br /><br />The original saves, on the other hand, have a gonzo nostalgia factor that takes me back to cracking open that that first red Basic rulebook as a kid.Will Mistrettahttps://www.blogger.com/profile/18403399118961902073noreply@blogger.com