tag:blogger.com,1999:blog-8346997917591558747.post769583867303556516..comments2024-03-13T23:09:50.841+00:00Comments on Vaults of Nagoh: Illumination, the Observer Effect, and the Room That Isn't ThereChrishttp://www.blogger.com/profile/04072272223837426211noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-8346997917591558747.post-13264138458985851402010-03-11T00:14:54.233+00:002010-03-11T00:14:54.233+00:00@all: Thanks for your comments. I thought this was...<b>@all:</b> Thanks for your comments. I thought this was more likely to garner a "well, duh!" reaction than anything else.<br /><br /><b>@Zak:</b> Thanks for the playtest notes. Glad you and the girls liked it.<br /><br /><b>@leptopus:</b> What, you want to ruin a perfectly trick room by applying your relentless logic? ;) Can the PCs perceive echolocation? If not, then it doesn't apply to them.Chrishttps://www.blogger.com/profile/04072272223837426211noreply@blogger.comtag:blogger.com,1999:blog-8346997917591558747.post-2693201292801982522010-03-10T16:23:23.143+00:002010-03-10T16:23:23.143+00:00If things only exist when they are observed by any...If things only exist when they are observed by anyone, then the echolocation creatures will cause the floor to continue to exist even when it is dark, even for the PCs. If, on the other hand, things only exist for you when you observe them, then a PC will fall through the floor when he closes his eyes (or is knocked out).<br /><br />Don't get me wrong, it's an interesting idea. But count me among the people who prefer self-illuminating dungeons.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8346997917591558747.post-25280661908466231492010-03-09T18:20:46.136+00:002010-03-09T18:20:46.136+00:00Play-test notes:
-This is effect is actually spoo...Play-test notes:<br /><br />-This is effect is actually spooky. Player response:<br /><br />"Holy shit this is some weird vampire shit going on here."<br /><br />-If you haven't been keeping close track of lamp oil up 'til that point it's important to have an otherwise harmless room that DOES remind PCs they're using lamp oil at an alarming rate (I had a library with important books but no light--they research, they lose lamp oil). This way, when the PCs go into the Chambers of Devouring light they aren't ALL immediately lighting their lamps or torches--which kinda kills the effect. It;s best when only one lamp's lit<br /><br />-It is important to design rooms with things in specific places on the wall, obviously, and things that will make them want to leave the "circle of light" created by whoever has a lamp. So something has to MOVE, and move fast, or else they just say "we check out the room"Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-8346997917591558747.post-69450294434797482052010-03-09T09:07:58.601+00:002010-03-09T09:07:58.601+00:00This is absolutely brilliant.
What tickles my fan...This is absolutely brilliant.<br /><br />What tickles my fancy is the idea that in the midst of this game world that purely exists for the benefit of the 3-6 player characters, the idea is taken to it's extreme in that what they can't see or hear or smell etc. literally doesn't exist. There's no pretence at an outside world that is beyond the current knowledge of the party. While I hate the term, it's very post-modern isn't it? (Sorry, I won't say that again, I promise).<br /><br />So what could exist outside of the light? Anti-matter creatures? Pure chaos-stuff?Coopdevilhttps://www.blogger.com/profile/16219253658967958289noreply@blogger.comtag:blogger.com,1999:blog-8346997917591558747.post-79066039995044254052010-03-09T01:44:48.490+00:002010-03-09T01:44:48.490+00:00testing Chambers of Devouring Light tonight, soon ...testing Chambers of Devouring Light tonight, soon as the girls are done walking the dog.<br /><br />i'll use a roll of tape encircling the minis to model it.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-8346997917591558747.post-27767554769832531332010-03-09T01:07:42.234+00:002010-03-09T01:07:42.234+00:00Sounds awesome! And that demo looks very cool!Sounds awesome! And that demo looks very cool!Jeff Rientshttps://www.blogger.com/profile/17493878980535235896noreply@blogger.comtag:blogger.com,1999:blog-8346997917591558747.post-65992968081697941642010-03-09T01:02:40.719+00:002010-03-09T01:02:40.719+00:00That certainly is a wonderfully-imagined game.
-&a...That certainly is a wonderfully-imagined game.<br />-&-I like your application of those ideas. :DTimeshadowshttps://www.blogger.com/profile/09952601433965644275noreply@blogger.com